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	<title>Halflife.nu &#187; Team Fortress 2</title>
	<atom:link href="http://www.halflife.nu/category/hl2/tf2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.halflife.nu</link>
	<description>Sveriges största guide till världens bästa spel</description>
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		<title>Gametrailers TV besökte Valve</title>
		<link>http://www.halflife.nu/2008/03/02/gametrailers-tv-besokte-valve/</link>
		<comments>http://www.halflife.nu/2008/03/02/gametrailers-tv-besokte-valve/#comments</comments>
		<pubDate>Sat, 01 Mar 2008 22:59:27 +0000</pubDate>
		<dc:creator>Rezuth</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife.nu/2008/03/02/gametrailers-tv-besoker-valve/</guid>
		<description><![CDATA[I denna veckas avsnitt av Gametrailers TV så besökte Geoff Keighley Valve för att få en titt på hur det ser ut bakom scenerna. Förutom interjuver med bl.a. Gabe Newell, Erik Wolpaw, Kim Swift och Doug Lombardi så bjuds vi även på tjuvtittar på TF2-banan &#8221;Gold Rush&#8221; och Left 4 Dead. Har ni 20 minuter [...]]]></description>
			<content:encoded><![CDATA[<p>I denna veckas avsnitt av Gametrailers TV så besökte Geoff Keighley Valve för att få en titt på hur det ser ut bakom scenerna. Förutom interjuver med bl.a. Gabe Newell, Erik Wolpaw, Kim Swift och Doug Lombardi så bjuds vi även på tjuvtittar på TF2-banan &#8221;Gold Rush&#8221; och Left 4 Dead. Har ni 20 minuter över så rekommenderas avsnittet starkt.</p>
<ul></ul>
<ul><strong>Gametrailers TV:s Valve-besök</strong></p>
<li><a href="http://www.gametrailers.com/gametrailerstv_player.php?ep=10&amp;sd=0&amp;ch=1">Högupplöst @ Gametrailers.com</a></li>
<li><a href="http://www.gametrailers.com/gametrailerstv_player.php?ep=10&amp;ch=1&amp;sd=1">Lågupplöst @ Gametrailers.com</a></ul>
]]></content:encoded>
			<wfw:commentRss>http://www.halflife.nu/2008/03/02/gametrailers-tv-besokte-valve/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>TF2 och Source-motorn uppdaterade</title>
		<link>http://www.halflife.nu/2008/02/15/tf2-och-source-motorn-uppdaterade/</link>
		<comments>http://www.halflife.nu/2008/02/15/tf2-och-source-motorn-uppdaterade/#comments</comments>
		<pubDate>Thu, 14 Feb 2008 22:56:19 +0000</pubDate>
		<dc:creator>Namron</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife.nu/2008/02/15/tf2-och-source-motorn-uppdaterade/</guid>
		<description><![CDATA[Uppdateringarna till TF2 och Source-motorn (och SourceTV) är här. Alle man mot Steam och den punktpackade förändringsloggen: Source-motorn Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly Optimized some particle systems to improve performance on some hardware configurations Player stats are [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.steampowered.com/v/index.php?area=news&#038;id=1441">Uppdateringarna</a> till TF2 och Source-motorn (och SourceTV) är här. Alle man mot Steam och den punktpackade förändringsloggen: <span id="more-157"></span></p>
<ul></ul>
<ul><strong>Source-motorn</strong></p>
<li>Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly</li>
<li>Optimized some particle systems to improve performance on some hardware configurations</li>
<li>Player stats are now sent up as they change, rather than when the player dies</li>
<li>Improved playback of sub-frame sounds</li>
<li>Fixed a crash caused by alt-tabs during map load</li>
<li>Eliminated unnecessary temporary memory allocation in scenefilecache</li>
</ul>
<ul></ul>
<ul><strong>Team Fortress 2</strong></p>
<li>Badlands released</li>
<ul></ul>
<li>Changes to Dustbowl</li>
<ul>
<li>Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire</li>
<li>Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the &#8221;ceiling&#8221; clip</li>
<li>Fixed a gap behind stage 1, cap 1 house</li>
<li>Fixed a high perch on stage1 cap1 house roof</li>
<li>Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)</li>
<li>Fixed a few places where rockets/demoman pipes could pass through non-solid models</li>
<li>Sealed up a gap over stage1 lower startgate</li>
<li>Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them</li>
</ul>
<li>Changes to Capture the Flag Well</li>
<ul>
<li>Fixed trains not starting on map spawn</li>
<li>Removed cap association from red spawns that were spamming console</li>
</ul>
<li>Changes to Granary</li>
<ul>
<li>Removed spawn timing advantage from the middle (from -3 to 0)</li>
<li>Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)</li>
<li>Fixed a few places where players could get stuck between containers and silos</li>
<li>Adjusted playerclips on red container that made it appear like players were floating</li>
</ul>
<li>Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit</li>
<li>Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events</li>
<li>Added flamethrower &#8221;sizzle&#8221; sound when the Pyro is hitting a target</li>
<li>Updated explosion debris to be a bit darker</li>
<li>Fixed idle players not being kicked from the server if mp_allowspectators was set to 0</li>
<li>Added ctf_well to the default mapcycle.txt file</li>
<li>Added ctf_well to the default motd.txt file</li>
<li>Fixed floor tile material type</li>
<li>Fixed some weapon damage info missing from TF2 game stats</li>
<li>Made some small changes to the Demoman viewmodel that were causing performance problems</li>
<li>Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you&#8217;re playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.</li>
<li>Added server log entry for buildings destroyed by their owner</li>
<li>Fixed sentry gun shadows being clipped</li>
<li>Updated glass material</li>
</ul>
<ul></ul>
<ul><strong>SourceTV</strong></p>
<li>SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it</li>
<li>Fixed Pyro&#8217;s flamethrower flames not showing up in SourceTV</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.halflife.nu/2008/02/15/tf2-och-source-motorn-uppdaterade/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>&#8221;Your heart &#8211;&gt;&#8221;</title>
		<link>http://www.halflife.nu/2008/02/14/your-heart/</link>
		<comments>http://www.halflife.nu/2008/02/14/your-heart/#comments</comments>
		<pubDate>Thu, 14 Feb 2008 10:21:32 +0000</pubDate>
		<dc:creator>Namron</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife.nu/2008/02/14/your-heart/</guid>
		<description><![CDATA[Av alla de sidor såg jag på OnlineGamer.se att Alexandria Neonakis har TF2 som tema till alla hjärtans dag detta år. Kanske nåt att bifoga till den där specielle spelaren där ute? Kvällen eller möjligen natten svensk tid bör man spendera framför datorn, för då ska en tung TF2-uppdatering anlända. Förutom nya banan Badlands och [...]]]></description>
			<content:encoded><![CDATA[<p>Av alla de sidor såg jag på <a href="http://www.onlinegamer.se/news/261/53/">OnlineGamer.se</a> att <a href="http://www.beavotron.com/">Alexandria Neonakis</a> har TF2 som tema till alla hjärtans dag detta år. Kanske nåt att bifoga till den där specielle spelaren där ute?</p>
<p><center><a href='http://www.halflife.nu/uploads/2008/02/heavyvalentine.png' title='TF2-valentin'><img width="100" height="112" src='http://www.halflife.nu/uploads/2008/02/heavyvalentine.thumbnail.png' alt='TF2-valentin' /></a> <a href='http://www.halflife.nu/uploads/2008/02/pyrovalentine.png' title='TF2-valentin'><img width="100" height="112" src='http://www.halflife.nu/uploads/2008/02/pyrovalentine.thumbnail.png' alt='TF2-valentin' /></a> <a href='http://www.halflife.nu/uploads/2008/02/scoutvalentine2.png' title='TF2-valentin'><img width="100" height="112" src='http://www.halflife.nu/uploads/2008/02/scoutvalentine2.thumbnail.png' alt='TF2-valentin' /></a> <a href='http://www.halflife.nu/uploads/2008/02/spyvalentine.png' title='TF2-valentin'><img width="100" height="112" src='http://www.halflife.nu/uploads/2008/02/spyvalentine.thumbnail.png' alt='TF2-valentin' /></a></center></p>
<p>Kvällen eller möjligen natten svensk tid bör man spendera framför datorn, för då ska en tung <a href="http://www.steampowered.com/v/index.php?area=news&#038;id=1441&#038;l=swedish&#038;cc=SE">TF2-uppdatering</a> anlända. Förutom nya banan Badlands och massor av annat till TF2 så förnyas även Source-motorn (optimeringar m.m.) och SourceTV.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.halflife.nu/2008/02/14/your-heart/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>TF2 uppdaterades i helgen</title>
		<link>http://www.halflife.nu/2008/02/01/tf2-uppdaterades-i-helgen/</link>
		<comments>http://www.halflife.nu/2008/02/01/tf2-uppdaterades-i-helgen/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 11:01:37 +0000</pubDate>
		<dc:creator>Namron</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife.nu/2008/02/01/tf2-uppdaterat-i-helgen/</guid>
		<description><![CDATA[De utöver undertecknad som legat under en sten kan gotta sig åt vetskapen att TF2 uppdaterades förra veckan med framför allt nya ctf_well. Added new capture the flag map CTF_Well Added Spanish map descriptions Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog Added more particle [...]]]></description>
			<content:encoded><![CDATA[<p>De utöver undertecknad som legat under en sten kan gotta sig åt vetskapen att TF2 <a href="http://www.steampowered.com/v/index.php?area=news&#038;id=1418&#038;l=swedish">uppdaterades</a> förra veckan med framför allt nya ctf_well. <span id="more-118"></span></p>
<ul></ul>
<ul>
<li>Added new capture the flag map CTF_Well</li>
<li>Added Spanish map descriptions</li>
<li>Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog</li>
<li>Added more particle optimizations for mid range and low end hardware</li>
<li>Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round</li>
<li>Updated &#8221;nextlevel&#8221; CVAR to trigger a changelevel at the end of the current round (not mini-round)</li>
<li>Fixed SourceTV demo recording problem</li>
<li>Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps</li>
<li>Fixed a couple cases where player stats were not being recorded correctly</li>
<li>Fixed some log entries being truncated</li>
<li>Fixed crash caused by trying to import a custom player spray</li>
<li>Removed the &#8221;Reset Stats&#8221; button from the Player Stats screen</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.halflife.nu/2008/02/01/tf2-uppdaterades-i-helgen/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Valve-intervju och ett besök</title>
		<link>http://www.halflife.nu/2007/11/24/valve-intervju-och-ett-besok/</link>
		<comments>http://www.halflife.nu/2007/11/24/valve-intervju-och-ett-besok/#comments</comments>
		<pubDate>Sat, 24 Nov 2007 12:39:18 +0000</pubDate>
		<dc:creator>Namron</dc:creator>
				<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife.nu/2007/11/24/valve-intervju-och-ett-besok/</guid>
		<description><![CDATA[I veckan intervjuade siten Rock, Paper, Shotgun Valve-chefen Gabe Newell, och med sig från frågestunden fick de inga avslöjanden om Half-Life 3 eller något i den stilen, men det är trevlig läsning och den innehåller Newell-klotter. Den som inte fått nog kan ju ta och läsa EscapistMagazine.com:s reserapport från Valves högkvarter, skriven av den där [...]]]></description>
			<content:encoded><![CDATA[<p>I veckan <a href="http://www.rockpapershotgun.com/?p=617">intervjuade siten Rock, Paper, Shotgun Valve-chefen Gabe Newell</a>, och med sig från frågestunden fick de inga avslöjanden om Half-Life 3 eller något i den stilen, men det är trevlig läsning och den innehåller Newell-klotter. Den som inte fått nog kan ju ta och läsa <a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2655-Yahtzee-Visits-Valve-a-Travelogue">EscapistMagazine.com:s reserapport från Valves högkvarter</a>, skriven av den där galningen Yahtzee. (Han använder dock punkter i rapporten.)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.halflife.nu/2007/11/24/valve-intervju-och-ett-besok/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>SDK-uppdateringen lappad</title>
		<link>http://www.halflife.nu/2007/11/09/sdk-uppdateringen-lappad/</link>
		<comments>http://www.halflife.nu/2007/11/09/sdk-uppdateringen-lappad/#comments</comments>
		<pubDate>Fri, 09 Nov 2007 10:04:00 +0000</pubDate>
		<dc:creator>Namron</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife.nu/2007/11/09/sdk-uppdateringen-lappad/</guid>
		<description><![CDATA[Mike Durand har jobbat hårt med att fixa den felfyllda SDK-uppdateringen. Än är allt inte i ordning, så fler patchar kommer (kanske redan i kväll eller i natt svensk tid). Detta är vad som fixats (och avaktiverats&#8230;) hittills: Torsdagens uppdatering Fixed problem with building cubemaps for TF2, Ep2, and Portal maps Added missing models and [...]]]></description>
			<content:encoded><![CDATA[<p>Mike Durand har jobbat hårt med att fixa den felfyllda SDK-uppdateringen. Än är allt inte i ordning, så fler patchar kommer (kanske redan i kväll eller i natt svensk tid). Detta är vad som fixats (och avaktiverats&#8230;) hittills: <span id="more-62"></span>
<ul></ul>
<ul><strong>Torsdagens uppdatering</strong></p>
<li>Fixed problem with building cubemaps for TF2, Ep2, and Portal maps</li>
<li>Added missing models and textures for Hammer and Model Viewer. This addresses two crashes</li>
<li>Fixed problem loading &#8216;FileSystemOpenDialog.dll&#8217; in Hammer and Model Viewer</li>
<li>Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools</li>
<li>Temporarily disabled Hammer Lighting preview modes until compatibility issues can addressed</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.halflife.nu/2007/11/09/sdk-uppdateringen-lappad/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>SDK:et uppdaterat (och hur man kringgår buggarna)</title>
		<link>http://www.halflife.nu/2007/11/08/source-sdket-uppdaterat-och-hur-man-kringgar-buggarna/</link>
		<comments>http://www.halflife.nu/2007/11/08/source-sdket-uppdaterat-och-hur-man-kringgar-buggarna/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 18:05:02 +0000</pubDate>
		<dc:creator>Namron</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife.nu/2007/11/08/source-sdket-uppdaterat-och-hur-man-kringgar-buggarna/</guid>
		<description><![CDATA[Det går nu att skapa (kompletta) banor till Episode 2, TF2 och Portal i och med att den utlovade uppdateringen av Source-SDK:et släppts. Ingår gör visst också en drös buggar och fler uppdateringar lär vara att vänta inom kort. Tills vidare följer man förslagsvis de råd som Valve-anställde Mike Durand gav på hlcoders-listan: You must [...]]]></description>
			<content:encoded><![CDATA[<p>Det går nu att skapa (kompletta) banor till Episode 2, TF2 och Portal i och med att den utlovade uppdateringen av Source-SDK:et släppts. Ingår gör visst också en drös buggar och fler uppdateringar lär vara att vänta inom kort. Tills vidare följer man förslagsvis de råd som Valve-anställde Mike Durand gav på hlcoders-listan: <span id="more-61"></span></p>
<ul></ul>
<ul>
<li>You must add this to the launch options for the Source SDK in order to<br />
edit games that run using the Ep1 version of the Source engine:<br />
-engine ep1</li>
<li>The sourcesdk_content folder is not getting updated consistently so we<br />
suggest selecting &#8216;Refresh SDK Content&#8217; the first time that you run the<br />
SDK</li>
<li>Some users are getting &#8216;Unable to load FileSystemOpenDialog.dll&#8217; when<br />
running Hammer. Follow the same instructions as above to remedy this</li>
<li>Hammer 3D Ray-traced Lighting Preview performs very slowly and should<br />
be avoided until we can fix it</li>
<li>Hammer 3D Lighting Preview does not work well with some video<br />
hardware</li>
<li>When running the Orange Box versions of the &#8216;studiomdl&#8217; and &#8216;vtex&#8217; you<br />
should include &#8216;-nop4&#8242; on the command line to bypass our Perforce<br />
integration with these tools. We will eliminate this need in a<br />
subsequent release</li>
<li>Cubemaps cannot presently be built for maps that run in an Orange Box<br />
game</li>
<li>&#8216;cone_helper.mdl&#8217; is missing from the Source SDK distribution and this<br />
can cause a crash in Hammer</li>
<li>The %VProject% env var is not getting dynamically set anymore when you<br />
change the mod in the SDK launcher</li>
<li>Opening Advisor.jpg in Episode Two&#8217;s GCF crashes hlmv</li>
<li>The Orange Box version of Hammer is rendering textures at a lower<br />
quality than the previous version</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.halflife.nu/2007/11/08/source-sdket-uppdaterat-och-hur-man-kringgar-buggarna/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Uppdateringskavalkad på Steam</title>
		<link>http://www.halflife.nu/2007/11/03/uppdateringskavalkad-pa-steam/</link>
		<comments>http://www.halflife.nu/2007/11/03/uppdateringskavalkad-pa-steam/#comments</comments>
		<pubDate>Sat, 03 Nov 2007 12:16:43 +0000</pubDate>
		<dc:creator>Namron</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife.nu/2007/11/03/uppdateringskavalkad-pa-steam/</guid>
		<description><![CDATA[Trasiga TF2-stats och annat har lagats i en radda uppdateringar: Torsdagens TF2-uppdatering Fixed a performance regression Onsdagens TF2-uppdatering Fixed crash when viewing some HTML MOTDs Fixed problems with 3d sound in surround mode for some Audigy X-Fi users Medigun no longer continues to heal enemy Spies who have lost their disguise Fixed a weapon switching [...]]]></description>
			<content:encoded><![CDATA[<p>Trasiga TF2-stats och annat har lagats i en radda uppdateringar:<span id="more-52"></span></p>
<ul></ul>
<ul><strong>Torsdagens TF2-uppdatering</strong></p>
<li>Fixed a performance regression</li>
</ul>
<ul></ul>
<ul><strong>Onsdagens TF2-uppdatering</strong></p>
<li>Fixed crash when viewing some HTML MOTDs</li>
<li>Fixed problems with 3d sound in surround mode for some Audigy X-Fi users</li>
<li>Medigun no longer continues to heal enemy Spies who have lost their disguise</li>
<li>Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended</li>
<li>Tweaked shadow filtering to make shadows look more smooth</li>
<li>Fixed Server Plugin &#8221;StartQueryCVarValue&#8221; falsely returning CvarNotFound for cvars that did exist</li>
<li>Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day</li>
<li>Fixed small memory leak in HTML controller</li>
<li>Made HTML output more compatible with new XHTML document styles</li>
<li>Fixed physics crash involving bad ragdoll friction values</li>
<li>Fixed detail sprite fading</li>
<li>Added anti-bunny hopping code</li>
</ul>
<ul></ul>
<ul><strong>Onsdagens Steam-uppdatering</strong></p>
<li>Fixed case where the Team Fortress 2 statistics could become corrupted</li>
<li>Improved network connectivity issues</li>
</ul>
<ul></ul>
<ul><strong>Tisdagens Portal-uppdatering</strong></p>
<li>Optimized Portal demos to have fewer issues when going through actual Portals</li>
</ul>
<ul></ul>
<ul><strong>Tisdagens Steam-uppdatering</strong></p>
<li>Fixed rare crash when viewing game info in the serverbrowser</li>
<li>Fixed game server pings being -1 if you refreshed often</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TF2-modet hösten 2007</title>
		<link>http://www.halflife.nu/2007/10/30/tf2-modet-hosten-2007/</link>
		<comments>http://www.halflife.nu/2007/10/30/tf2-modet-hosten-2007/#comments</comments>
		<pubDate>Tue, 30 Oct 2007 15:32:02 +0000</pubDate>
		<dc:creator>Namron</dc:creator>
				<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife.nu/2007/10/30/tf2-modet-hosten-2007/</guid>
		<description><![CDATA[Inbitna TF2-spelare som funderar på att ta på sig fler plagg än kallingar och t-shirt kan få modetips på Steams forum i denna tråd.]]></description>
			<content:encoded><![CDATA[<p>Inbitna TF2-spelare som funderar på att ta på sig fler plagg än kallingar och t-shirt kan få modetips på Steams forum i <a href="http://forums.steampowered.com/forums/showthread.php?t=606848">denna tråd</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.halflife.nu/2007/10/30/tf2-modet-hosten-2007/feed/</wfw:commentRss>
		<slash:comments>2615</slash:comments>
		</item>
		<item>
		<title>Orangetäckande SDK förbereds för release</title>
		<link>http://www.halflife.nu/2007/10/27/orangetackande-sdk-forbereds/</link>
		<comments>http://www.halflife.nu/2007/10/27/orangetackande-sdk-forbereds/#comments</comments>
		<pubDate>Sat, 27 Oct 2007 09:40:38 +0000</pubDate>
		<dc:creator>Namron</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.halflife.nu/2007/10/27/orangetackande-sdk-forbereds/</guid>
		<description><![CDATA[Zyndrome siktade att Valve är i färd med att uppdatera Source-SDK:et: The first post-Orange release of the Source SDK is being made ready for release. This release will allow Mod authors to create custom maps and additional content for Episode Two, Team Fortress 2, and Portal. A follow-up release to allow Mod authors to create [...]]]></description>
			<content:encoded><![CDATA[<p>Zyndrome siktade att <a href="http://storefront.steampowered.com/Steam/Marketing/message/1273/">Valve är i färd</a> med att uppdatera Source-SDK:et:</p>
<ul></ul>
<ul><em>The first post-Orange release of the Source SDK is being made ready for release. This release will allow Mod authors to create custom maps and additional content for Episode Two, Team Fortress 2, and Portal. A follow-up release to allow Mod authors to create custom Mods based upon the Episode Two client and server code will be next.</em></ul>
<p>När detta är släppt bör vi kunna vänta oss t.ex.mera givande hemmabyggda Portal-banor.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.halflife.nu/2007/10/27/orangetackande-sdk-forbereds/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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