Sveriges största guide till världens bästa spel

20:e oktober 2018

TF2 och Source-motorn uppdaterade

Uppdateringarna till TF2 och Source-motorn (och SourceTV) är här. Alle man mot Steam och den punktpackade förändringsloggen:

      Source-motorn

    • Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
    • Optimized some particle systems to improve performance on some hardware configurations
    • Player stats are now sent up as they change, rather than when the player dies
    • Improved playback of sub-frame sounds
    • Fixed a crash caused by alt-tabs during map load
    • Eliminated unnecessary temporary memory allocation in scenefilecache
        Team Fortress 2

      • Badlands released
        • Changes to Dustbowl
          • Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
          • Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the ”ceiling” clip
          • Fixed a gap behind stage 1, cap 1 house
          • Fixed a high perch on stage1 cap1 house roof
          • Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
          • Fixed a few places where rockets/demoman pipes could pass through non-solid models
          • Sealed up a gap over stage1 lower startgate
          • Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
        • Changes to Capture the Flag Well
          • Fixed trains not starting on map spawn
          • Removed cap association from red spawns that were spamming console
        • Changes to Granary
          • Removed spawn timing advantage from the middle (from -3 to 0)
          • Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
          • Fixed a few places where players could get stuck between containers and silos
          • Adjusted playerclips on red container that made it appear like players were floating
        • Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
        • Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
        • Added flamethrower ”sizzle” sound when the Pyro is hitting a target
        • Updated explosion debris to be a bit darker
        • Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
        • Added ctf_well to the default mapcycle.txt file
        • Added ctf_well to the default motd.txt file
        • Fixed floor tile material type
        • Fixed some weapon damage info missing from TF2 game stats
        • Made some small changes to the Demoman viewmodel that were causing performance problems
        • Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you’re playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
        • Added server log entry for buildings destroyed by their owner
        • Fixed sentry gun shadows being clipped
        • Updated glass material
            SourceTV

          • SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
          • Fixed Pyro’s flamethrower flames not showing up in SourceTV
          Skrivet av Namron
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