SDK:et uppdaterat (och hur man kringgår buggarna)
Det går nu att skapa (kompletta) banor till Episode 2, TF2 och Portal i och med att den utlovade uppdateringen av Source-SDK:et släppts. Ingår gör visst också en drös buggar och fler uppdateringar lär vara att vänta inom kort. Tills vidare följer man förslagsvis de råd som Valve-anställde Mike Durand gav på hlcoders-listan:
- You must add this to the launch options for the Source SDK in order to
edit games that run using the Ep1 version of the Source engine:
-engine ep1 - The sourcesdk_content folder is not getting updated consistently so we
suggest selecting ‘Refresh SDK Content’ the first time that you run the
SDK - Some users are getting ‘Unable to load FileSystemOpenDialog.dll’ when
running Hammer. Follow the same instructions as above to remedy this - Hammer 3D Ray-traced Lighting Preview performs very slowly and should
be avoided until we can fix it - Hammer 3D Lighting Preview does not work well with some video
hardware - When running the Orange Box versions of the ‘studiomdl’ and ‘vtex’ you
should include ‘-nop4′ on the command line to bypass our Perforce
integration with these tools. We will eliminate this need in a
subsequent release - Cubemaps cannot presently be built for maps that run in an Orange Box
game - ‘cone_helper.mdl’ is missing from the Source SDK distribution and this
can cause a crash in Hammer - The %VProject% env var is not getting dynamically set anymore when you
change the mod in the SDK launcher - Opening Advisor.jpg in Episode Two’s GCF crashes hlmv
- The Orange Box version of Hammer is rendering textures at a lower
quality than the previous version
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