Sveriges största guide till världens bästa spel

29:e mars 2020

Steam och TF2 uppdaterat

Valve pressade ut något större uppdateringar än vanligt:


    • Improved compatibility for direct sound
    • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
    • Improved autobalance calculation code when determining who to switch
    • Improved networking compatibility for some routers
    • Fixed a crash during level init related to model loading
    • Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
    • Fixed a bug in the clientside player avoidance code, and smoothed it a little more
    • Further crash fixes related to paged pool memory usage
    • Fixed scoreboard team scores label getting cut off
    • Engineer buildings now explode when the Engineer dies during sudden death
    • Fixed a spy backstab exploit where you could stab a player who was not facing away from you
    • Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
    • Fixed texture detail level setting ”Very high” not being preserved
    • Improved various error messages, and added links to steampowered support pages
    • Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
    • Fixed honeypot server problems
    • Fixed a rare crash caused by a medigun losing its owner
    • Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out
    • TeamMenu now disables the spectate button if mp_allowspectators is zero
    • Added a missing ”cannot_be_spectator” localization string
    • Re-added class count numbers above class buttons for non-zero classes, in addition to the class images
    • Removed prefixes (tc_, ctf_, etc.) from map names in various places where they’re printed
    • Fixed some edge cases where grenades could go through player or buildings
    • Fixed rocket/grenade explosions being able to impart damage through thin ceilings
    • The Engineer’s ”build X” commands will now behave properly when bound directly to keys

      • Fixed games sometimes getting minimized on the first friends message received or sent via the in-game overlay
      • Fixed Server Browser hang on first refresh
      • The in-game overlay now saves dialog positions on a per resolution basis
      • Improved in-game overlay compatibility with some third party security applications (Tiny Personal Firewall among others)
      • The in-game overlay is no longer required for Orange Box games and will respect the setting to disable it
      • Fixed input issues with some non-Steam games when used with the in-game overlay (World in Conflict now works)
      • Fixed individual voice chats not transitioning their call state correctly to the in-game overlay when launching a game while a voice chat is active
      • Improved the look and feel for the games and mini-games lists
      • Fixed various layout and color problems in all of the non-default skins
      • Fixed a rare crash bug in the Server Browser
      • Fix bug preventing non-ASCII characters at leading or trailing end of friends names
      • Fixed Voice tab in settings dialog not always controlling correct sound card, if user had more than one sound capture card
      • Fixed My Games list icons getting randomized
      Skrivet av Namron
      • Välkommen till nya

 tid hos FZ är som bekant över. Vi fortsätter nu ruljangsen utan bl.a. vårt kära filarkiv i detta mera begränsade bloggformat. Fast med fortsatt fokus på det viktigaste såklart - nyheterna. Är kanske just du intresserad av att bidra? Om du är runt omkring eller helst över 18 år, kan/vill behärska svenska och känner på dig att du har tid att skriva åtminstone ett par notiser per vecka - kontakta oss.