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18:e augusti 2018

Veckans TF2-uppdateringar*

Det finns en viss chans att Valve hinner pressa ut ytterligare nyheter till TF2-betan, men gårdagens mindre och förrgårdagens (var god låtsas att det är ett riktigt ord) betydligt maffigare uppdatering får i så fall vara dem som släppts hittills denna vecka.

Uppdaterat: Som burmesiska barnslavar sliter Valve med sin TF2-beta, för se och häpna, de hann visst slänga in fler tillägg och buggfixar i går fredag:

      Fredagens uppdatering

    • Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab
    • Added option to disable Player sprays
    • Fixed flamethrower hit detection
    • Increased flamethrower damage at point blank range
    • Demoman grenades (not stickybombs) no longer explode on contact after the first bounce
    • Fixed a startup crash
    • Fixed a case where players could get stuck in tc_hydro
    • Fixed player movement prediction errors
    • Fixed third-person sniper aim animation not matching player’s view exactly
    • Fixed achievements and stats being awarded when watching other player’s demos
    • Fixed rare server crash due to data corruption in networking
    • Fixed a case where some sounds had incorrect volumes
      Torsdagens uppdatering

    • Added Team Fortress 2 events and cameras to SourceTV
    • Fixed memory fragmentation crash
    • Fixed prediction error that caused jittery sticky bomb launcher behavior
    • Fixed rare crash when creating muzzleflashes
      Onsdagens uppdatering

    • Fixed a crash with ATI cards running on Vista
    • Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
    • Fixed a networking problem that could cause some animation jittering
    • Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
    • Fixed bug with placement of teleporters that could result in players being unable to move
    • Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
    • Fixed some truncated strings in the destroy menu
    • Spectators can now see all player classes in the scoreboard
    • When a round finishes, if there’s less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death
    • The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
    • Fixed crash on startup
    • Fixed crash caused by .dlls being loaded from the user’s path, instead of from the install directory
    Skrivet av Namron
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